Hi and welcome!
Since you are here, you probably wonder who we are and what we're up to. The purpose of this webpage is to give Pixel Shade a home on the internet where people, like yourself, can find information about us, our projects, and even opportunities to express your own creative mind.
If you have any skills you want share or you're looking for something to do at your spare time, please let us know at firstname.lastname@example.org. Perhaps we could cooperate and make something amazing together.
Founder of Pixel Shade
About Pixel Shade
Pixel Shade is a game studio built on a bunch of people doing the things they love. Which is pretty amazing when you think about it. Unlike large companies, everyone in Pixel Shade has the creative freedom to do whatever their mind is set out to do. We strongly believe that if people do the things they love, and find cooperation within the boundaries of a project, great content will surface.
Meet the Team
Founder and Game Developer
Humble in his nature, Gustav has probably not yet realized the amazing potential of his abilities. With great versatility and perfectionate mind, his music spans from high quality sci-fi tracks to the organic soundtrack of Project Catnip.
At the time being we are working on a single project. An open world 2D platform adventure played out in a scandinavian, fable themed setting. Everyone is really passionate about the project. And we are currently looking for investment and-, or a publishing deal in order to pursue this project on full time.
We are still evaluating the possibility of doing game jams coming up with great ideas that can florish into smaller experiences on mobile platforms. However, at the time being, our main focus will be on our main project 'Unsung'.
Written by Dennis Ramberg
About the Game
Formerly know as 'Project Catnip', Unsung has undergone some major changes since the first idea was sparked in late 2014. What started out as a simple mobile platform game has, during the course of time, developed into an ambitious dream project of ours. Today we are looking at an open world 2D adventure filled with tight controls, intricite gameplay, an ambitious storyline and highly detailed art. With the experience gained over the years, and the tech, tools and workflow mastered, we feel confident to see this project through in a forseeable future.
I would love to share everything this game has to offer right now, but we are currently balancing and evaluating some pretty crucial game mechanics. Because of this I feel like we still need to wait a while. Stay tuned however and follow us on social media to get the latest news and updates about the project. This is a great way for us to keep in touch with the community and have interaction with our followers.
If you have a specific question in mind which you would like to get answered, please send me an e-mail
Confirmed platforms: Steam, XBOX One
Pending platforms: Nintendo Switch, Playstation 4
Release date: TBA.