Hi and welcome!

Since you are here, you probably wonder who we are and what we're up to. The purpose of this webpage is to give Pixel Shade a home on the internet where people, like yourself, can find information about us, our projects, and even opportunities to express your own creative mind.

If you have any skills you want share or you're looking for something to do at your spare time, please let us know at opportunities@pixelshade.se. Perhaps we could cooperate and make something amazing together.

Kind regards

Dennis Ramberg
Founder of Pixel Shade

About Pixel Shade

Pixel Shade is a game studio built on a bunch of talanted people doing the things they love. Which is pretty amazing when you think about it. Unlike large companies, everyone in Pixel Shade has the creative freedom to do whatever their mind is set out to do. We strongly believe that if people do the things they love, and find cooperation within the boundaries of a project, great content will surface.

Meet the Team

A multi-artist with newly gained creative freedom and a ten year experience of system develop-ment and project management. Dennis eagerly pursues his dream of starting up a top tier game studio creating beautiful gaming experiences


Dennis Ramberg

Founder and Game Developer

Humble in his nature, Gustav has probably not yet realized the amazing potential of his abilities. With great versatility and perfectionate mind, his music spans from high quality sci-fi tracks to the organic soundtrack of Project Catnip.


Gustav Sigling

Music Composer

A hard working and loving family father of two. Mikael is unquestionably talanted in his way of making grand artwork with only a few strokes of color. He is a multitalent that easily adapts to any task at hand.


Mikael Kallioniemi

Contributing Multitalent Artist

Let's get social

There are a number of ways you can get in touch with us and follow our work. For a long period of time Instagram has been our main means of social communication, but we are currently increasing our presence on social media. Follow us on the platform of your choice, and we'll keep you up to speed on development updates and interesting topics regarding the everyday life of game development.


At the time being we are working on a single project. An open world 2D platform adventure played out in a scandinavian, fable themed setting. Everyone is really passionate about the project. And we are currently looking for investment and-, or a publishing deal in order to pursue this project on full time.

However, We also attend game jams in order to have a fun and creative experience outside of our main project, this has resulted in two prototypes. The Carrier was built in less than 72 hours by Dennis and Gustav, while Missil Mayor was built by Gustav alone. You can read more about the games as well as play them on their respective links.

About the Game

Written by Dennis Ramberg
May, 2018

Formerly know as 'Project Catnip', Unsung has undergone some major changes since the first idea was sparked in late 2014. What started out as a simple mobile platform game has, during the course of time, developed into an ambitious dream project of ours. Today we are looking at an open world 2D adventure filled with tight controls, intricite gameplay, an ambitious storyline and highly detailed audiovisuals. With the experience gained over the years, and the tech, tools and workflow mastered, we feel confident to see this project through in a near and forseeable future

There are a lot of things happening right now and in the end of summer 2018 we will release our first playable demo. Stay tuned, and follow us on social media. It's a great way for us to keep in touch with as well as providing news and info about the development

If you have a specific question in mind which you would like to get answered, please send me an e-mail

Confirmed platforms: Steam, XBOX One
Pending platforms: Nintendo Switch, Playstation 4
Release date: TBA.